October Mini Game Jam
- No turn back
- Trapping enemies
The end product of this jam is “MAZEMORPH”. I did all the coding and Iwan the sound. Unfortunately I can’t get the sound working in the web version, it works fine if you download the source.
The game is about finding your way out of an ever-changing maze. You have to avoid traps, which decrease your FOV and increase the rate of which the labyrinths changes.
With this game the most time was spent on the implementation of the A* pathfinding algorithm. You can have a look at it in the source, though it’s not pretty.